2. Faction Wars

Faction Wars Defined

A faction war is an active conflict between two or more factions. A faction war can be uncontrolled, a controlled faction war or a prison war.

 

Uncontrolled Faction Wars Defined

An uncontrolled faction war is an active conflict between two or more factions that has to follow all the mentioned rules within the rules of engagement and all its conditions be altered in any way, regardless of agreement between the factions involved (unless the agreement is to end the war).

 

All 'set' conditions regarding this type of war may be found in the faction attacks section.

 

Uncontrolled Faction Wars Conditions

Automatically considered a Faction War when one factions attacks and another retaliates.

Automatically ends after two weeks since last attack by either party.

Valid until each member of all participating factions dies once, one faction forfeits or mutual agreement is made to end the war.

Faction Team Council may put an end to an uncontrolled faction war if there's unrealistic escalation.

 

Controlled Faction Wars Defined

A controlled faction war is an active conflict between two or more factions that is communicated to the Faction Team, where specific conditions are agreed (within reason).

This type of war usually has some sort of reward, that being a turf expansion or character kills.

 

Controlled Faction Wars Conditions

All conditions are agreed and finalized with Faction Team Council. Those conditions are usually character kills for all faction members involved, modified faction attack conditions (e.g lesser / higher cooldowns, weapons restrictions etcetera). OOC Masks are not allowed regardless of agreement.

 

Valid until Faction Team Council declares the end of the war, which is done when 75% of either faction's roster is killed, faction forfeit, mutual agreement or due to unrealistic escalation.

 

Prison Wars Defined

A prison war is considered when a single faction attacks a rival faction with six or more members. Members who are killed can reinvolve themselves in this war in the next fight. There are no player kills in this 48 hour conflict, although it's optional to CK to permanently remove yourself from the conflict.

 

Prison War Conditions

Attack time and dates must be documented in the prison liaison section on the LSSD forums.
Automatically considered a war following an attack that involves six or more members from one side
Only two knives can be used per faction, in each faction attack that involves more than eight players.
Can last up to 48 hours from the initiating attack. 

Ends when 75% of either faction's roster is killed, faction forfeit, mutual agreement or due to unrealistic escalation.